l3e.org Network Infrastructure & Technical Info
Network Configuration
Game Server | Webserver | |
---|---|---|
CPU | AMD EPYC 4344P 8c/16t 3.8GHz-5.3GHz | Intel Xeon E-2136 - 6c/12t 3.5 GHz-4.5GHz |
RAM | 64GB DDR5 5200MHz | 128GB DDR4 2666MHz |
Storage | 4× 960GB NVMe drives in RAID 10 (~1.7TiB usable) | 2× 512GB NVMe drives in RAID 1 (redundant) |
Public Bandwidth | 1Gbps | 500Mbps |
Private Bandwidth | 25Gbps | 1Gbps |
Understanding Minecraft’s Hardware Demands
Critical Insights
- CPU: Minecraft benefits most from high single-core performance.
- Memory: Minecraft benefits significantly from fast, low latency memory.
CPU Performance: Single-Core Speed
Minecraft’s engine is single-core performance bound because many critical game processes, such as world generation, block updates, and entity processing, are handled by a single thread.
Bottleneck: Modern CPUs have numerous cores however, Minecraft doesn’t fully utilize them. The speed at which a single core can execute instructions significantly impacts gameplay smoothness. Lower clock speeds can lead to lag(TPS), stuttering, and delays, especially in larger or heavily modded worlds.
A faster CPU will result in quicker chunk loading, smoother world updates, and a more responsive experience for players.
Memory Speed: Mega Transfers per second
Note with Dual Data Rate(DDR) memory the MT/s is double the "frequency" of the memory. For example DDR5 5200 has a data transfer rate of 10,400 MBp/s or 83.2 Gbp/s
Memory bandwidth, measured in mega transfers per second(MT/s), is vital to Minecraft's performance. The game’s constant I/O of loading of region files, etc. makes memory speed, bandwidth, and CAS latency essential to server performance.
Bottleneck: Slow or high-latency memory can create delays when loading chunks or updating the world, as the CPU waits for data. This can result in stuttering, or more generally TPS fluctuations, particularly during intensive tasks like loading new chunks and overhead from mods.
Low latency DDR5 5200MHz ensures the game has quick access to necessary data, reducing lag and improving gameplay, especially in larger worlds or with many concurrent players.